Transform Rotate#
Transform / Rotation / Transform Rotate XAngle, YAngle, ZAngle, RelativeTo
Description#
Changes the rotation of the transform in multiple ways
Parameters#
| Name | Description |
|---|---|
| X Angle | |
| Y Angle | |
| Z Angle | |
| Relative To |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Transform Rotate")]
[Category("Transform/Rotation/Rotate", "XAngle, YAngle, ZAngle, RelativeTo")]
[Description("Changes the rotation of the transform in multiple ways")]
[Image(typeof(IconRotation), ColorTheme.Type.Lime)]
[Keywords("Transform")]
[Parameter("X Angle")]
[Parameter("Y Angle")]
[Parameter("Z Angle")]
[Parameter("Relative To")]
[Serializable]
public class GenInstructionTransform_Rotate_4_FloatXAngle_FloatYAngle_FloatZAngle_SpaceRelativeTo : Instruction
{
[SerializeField] private GetGameObject m_Transform = new GetGameObject(
new GenTypeGameObject_Transform()
);
[SerializeField] private GetNumber m_XAngle = new GetNumber();
[SerializeField] private GetNumber m_YAngle = new GetNumber();
[SerializeField] private GetNumber m_ZAngle = new GetNumber();
[SerializeField] private Space m_RelativeTo = default;
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Rotate");
return $"{this.m_Transform} {method} ({this.m_XAngle}, {this.m_YAngle}, {this.m_ZAngle}, {this.m_RelativeTo})";
}
protected override Awaitable Run(Args args)
{
Transform component = this.m_Transform.Get<Transform>(args);
if (component == null) return Done;
component.Rotate(
(float) this.m_XAngle.Get(args),
(float) this.m_YAngle.Get(args),
(float) this.m_ZAngle.Get(args),
this.m_RelativeTo
);
return Done;
}
}
}