Set Playable Director Playable Asset#
Timeline / Playable Director / Set Playable Director Playable Asset
Description#
Sets the Playable Asset property of Playable Director component
Parameters#
| Name | Description |
|---|---|
| Playable Director | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Playables;
namespace VisualScript.Runtime
{
[Title("Set Playable Director Playable Asset")]
[Category("Timeline/Playable Director/Playable Asset")]
[Description("Sets the Playable Asset property of Playable Director component")]
[Image(typeof(IconDirector), ColorTheme.Type.Teal)]
[Keywords("Timeline, Cutscene, Cinematic, Sequence")]
[Parameter("Playable Director")]
[Parameter("Value")]
[Serializable]
public class GenInstructionScriptableObject_PlayableDirector_SetPlayableAsset : Instruction
{
[SerializeField] private GetGameObject m_PlayableDirector = new GetGameObject(
new GenTypeGameObject_PlayableDirector()
);
[SerializeField] private GetScriptableObject m_Value = new GetScriptableObject();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Playable Asset");
return $"{this.m_PlayableDirector} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
PlayableDirector component = this.m_PlayableDirector.Get<PlayableDirector>(args);
if (component == null) return Done;
component.playableAsset = this.m_Value.Get(args) as PlayableAsset;
return Done;
}
}
}