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Set Maximum Delta Time#

Time / Set Maximum Delta Time

Description#

Sets the upper limit a single frame can take, capping physics steps after a hitch

Parameters#

Name Description
Maximum Delta Time The largest delta time in seconds a frame is allowed to report

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Maximum Delta Time")]
    [Image(typeof(IconClock), ColorTheme.Type.Blue, typeof(BadgeDelta))]

    [Description("Sets the upper limit a single frame can take, capping physics steps after a hitch")]
    [Category("Time/Set Maximum Delta Time")]

    [Parameter("Maximum Delta Time", "The largest delta time in seconds a frame is allowed to report")]

    [Keywords("Cap", "Clamp", "Limit", "Frame", "Spike", "Hitch", "Delta")]

    [Serializable]
    public class InstructionCoreTimeSetMaximumDeltaTime : Instruction
    {
        [SerializeField] private GetNumber m_MaximumDeltaTime = new GetNumber(0.3333333);

        protected override string GetTitle(GameObject source)
        {
            string maxTime = TextUtils.ThemeAsKeyword("Maximum Delta Time");
            return $"Set {maxTime} = {this.m_MaximumDeltaTime}";
        }

        protected override Awaitable Run(Args args)
        {
            Time.maximumDeltaTime = Mathf.Max(0f, (float) this.m_MaximumDeltaTime.Get(args));
            return Done;
        }
    }
}
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