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Set Constant Force 2D Relative Force#

Physics 2D / Effectors / Constant Force 2D / Set Constant Force 2D Relative Force

Description#

Sets the Relative Force property of Constant Force 2D component

Parameters#

Name Description
Constant Force 2D
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Constant Force 2D Relative Force")]
    [Category("Physics 2D/Effectors/Constant Force 2D/Relative Force")]
    [Description("Sets the Relative Force property of Constant Force 2D component")]
    
    [Image(typeof(IconWeight), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Parameter("Constant Force 2D")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionVector2_ConstantForce2D_SetRelativeForce : Instruction
    {
        [SerializeField] private GetGameObject m_ConstantForce2D = new GetGameObject(
            new GenTypeGameObject_ConstantForce2D()
        );
        
        [SerializeField] private GetVector2 m_Value = new GetVector2();
        
        [SerializeField] private TweenTransition m_Transition = new TweenTransition();
        
        [NonSerialized] private bool m_IsComplete;
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Relative Force");
            return $"{this.m_ConstantForce2D} {member} = {this.m_Value}{this.m_Transition}";
        }
        
        protected override async Awaitable Run(Args args)
        {
            ConstantForce2D component = this.m_ConstantForce2D.Get<ConstantForce2D>(args);
            if (component == null) return;
            
            bool wait = this.m_Transition.Await;
            this.m_IsComplete = false;
            
            TweenManager.Run(new TweenInstanceInput<Vector2>(
                component,
                "relativeForce",
                component.relativeForce,
                (Vector2) this.m_Value.Get(args),
                this.OnUpdate,
                wait ? this.OnFinish : null,
                this.m_Transition.GetDuration(args),
                this.m_Transition.EaseMode,
                this.m_Transition.TimeMode
            ));
            
            if (wait) await this.Until(this.IsComplete);
        }
        
        private void OnUpdate(Component component, Vector2 value)
        {
            if (component is not ConstantForce2D componentConstantForce2D) return;
            componentConstantForce2D.relativeForce = value;
        }
        
        private void OnFinish() => this.m_IsComplete = true;
        
        private bool IsComplete() => this.m_IsComplete;
    }
}

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