Set Nav Mesh Obstacle Carving#
Navigation / Nav Mesh Obstacle / Set Nav Mesh Obstacle Carving
Description#
Sets the Carving property of Nav Mesh Obstacle component
Parameters#
| Name | Description |
|---|---|
| Nav Mesh Obstacle | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;
namespace VisualScript.Runtime
{
[Title("Set Nav Mesh Obstacle Carving")]
[Category("Navigation/Nav Mesh Obstacle/Carving")]
[Description("Sets the Carving property of Nav Mesh Obstacle component")]
[Image(typeof(IconNavmeshObstacle), ColorTheme.Type.Red)]
[Keywords("Navigation, NavMesh, AI, Carve, Block")]
[Parameter("Nav Mesh Obstacle")]
[Parameter("Value")]
[Serializable]
public class GenInstructionBool_NavMeshObstacle_SetCarving : Instruction
{
[SerializeField] private GetGameObject m_NavMeshObstacle = new GetGameObject(
new GenTypeGameObject_NavMeshObstacle()
);
[SerializeField] private GetBool m_Value = new GetBool();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Carving");
return $"{this.m_NavMeshObstacle} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
NavMeshObstacle component = this.m_NavMeshObstacle.Get<NavMeshObstacle>(args);
if (component == null) return Done;
component.carving = (bool) this.m_Value.Get(args);
return Done;
}
}
}