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Set Particle System Force Field Multiply Drag By Particle Velocity#

Miscellaneous / Particle System Force Field / Set Particle System Force Field Multiply Drag By Particle Velocity

Description#

Sets the Multiply Drag By Particle Velocity property of Particle System Force Field component

Parameters#

Name Description
Particle System Force Field
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Particle System Force Field Multiply Drag By Particle Velocity")]
    [Category("Miscellaneous/Particle System Force Field/Multiply Drag By Particle Velocity")]
    [Description("Sets the Multiply Drag By Particle Velocity property of Particle System Force Field component")]
    
    [Image(typeof(IconParticleSystem), ColorTheme.Type.Teal)]
    
    [Parameter("Particle System Force Field")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionBool_ParticleSystemForceField_SetMultiplyDragByParticleVelocity : Instruction
    {
        [SerializeField] private GetGameObject m_ParticleSystemForceField = new GetGameObject(
            new GenTypeGameObject_ParticleSystemForceField()
        );
        
        [SerializeField] private GetBool m_Value = new GetBool();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Multiply Drag By Particle Velocity");
            return $"{this.m_ParticleSystemForceField} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            ParticleSystemForceField component = this.m_ParticleSystemForceField.Get<ParticleSystemForceField>(args);
            if (component == null) return Done;
            
            component.multiplyDragByParticleVelocity = (bool) this.m_Value.Get(args);
            
            return Done;
        }
    }
}

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