Set Skinned Mesh Renderer Skinned Motion Vectors#
Mesh / Skinned Mesh Renderer / Set Skinned Mesh Renderer Skinned Motion Vectors
Description#
Sets the Skinned Motion Vectors property of Skinned Mesh Renderer component
Parameters#
| Name | Description |
|---|---|
| Skinned Mesh Renderer | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Skinned Mesh Renderer Skinned Motion Vectors")]
[Category("Mesh/Skinned Mesh Renderer/Skinned Motion Vectors")]
[Description("Sets the Skinned Motion Vectors property of Skinned Mesh Renderer component")]
[Image(typeof(IconSkinMesh), ColorTheme.Type.Blue)]
[Parameter("Skinned Mesh Renderer")]
[Parameter("Value")]
[Serializable]
public class GenInstructionBool_SkinnedMeshRenderer_SetSkinnedMotionVectors : Instruction
{
[SerializeField] private GetGameObject m_SkinnedMeshRenderer = new GetGameObject(
new GenTypeGameObject_SkinnedMeshRenderer()
);
[SerializeField] private GetBool m_Value = new GetBool();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Skinned Motion Vectors");
return $"{this.m_SkinnedMeshRenderer} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
SkinnedMeshRenderer component = this.m_SkinnedMeshRenderer.Get<SkinnedMeshRenderer>(args);
if (component == null) return Done;
component.skinnedMotionVectors = (bool) this.m_Value.Get(args);
return Done;
}
}
}