Set Renderer Renderer Priority#
Mesh / Renderer / Set Renderer Renderer Priority
Description#
Sets the Renderer Priority property of Renderer component
Parameters#
| Name | Description |
|---|---|
| Renderer | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Renderer Renderer Priority")]
[Category("Mesh/Renderer/Renderer Priority")]
[Description("Sets the Renderer Priority property of Renderer component")]
[Image(typeof(IconMesh), ColorTheme.Type.Blue)]
[Parameter("Renderer")]
[Parameter("Value")]
[Serializable]
public class GenInstructionInteger_Renderer_SetRendererPriority : Instruction
{
[SerializeField] private GetGameObject m_Renderer = new GetGameObject(
new GenTypeGameObject_Renderer()
);
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Renderer Priority");
return $"{this.m_Renderer} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
Renderer component = this.m_Renderer.Get<Renderer>(args);
if (component == null) return Done;
component.rendererPriority = (int) this.m_Value.Get(args);
return Done;
}
}
}