Set Mesh Renderer Stitch Lightmap Seams#
Mesh / Mesh Renderer / Set Mesh Renderer Stitch Lightmap Seams
Description#
Sets the Stitch Lightmap Seams property of Mesh Renderer component
Parameters#
| Name | Description |
|---|---|
| Mesh Renderer | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Mesh Renderer Stitch Lightmap Seams")]
[Category("Mesh/Mesh Renderer/Stitch Lightmap Seams")]
[Description("Sets the Stitch Lightmap Seams property of Mesh Renderer component")]
[Image(typeof(IconMesh), ColorTheme.Type.Blue, typeof(BadgeEye))]
[Parameter("Mesh Renderer")]
[Parameter("Value")]
[Serializable]
public class GenInstructionBool_MeshRenderer_SetStitchLightmapSeams : Instruction
{
[SerializeField] private GetGameObject m_MeshRenderer = new GetGameObject(
new GenTypeGameObject_MeshRenderer()
);
[SerializeField] private GetBool m_Value = new GetBool();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Stitch Lightmap Seams");
return $"{this.m_MeshRenderer} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
MeshRenderer component = this.m_MeshRenderer.Get<MeshRenderer>(args);
if (component == null) return Done;
component.stitchLightmapSeams = (bool) this.m_Value.Get(args);
return Done;
}
}
}