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Set Mesh Renderer Stitch Lightmap Seams#

Mesh / Mesh Renderer / Set Mesh Renderer Stitch Lightmap Seams

Description#

Sets the Stitch Lightmap Seams property of Mesh Renderer component

Parameters#

Name Description
Mesh Renderer
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Mesh Renderer Stitch Lightmap Seams")]
    [Category("Mesh/Mesh Renderer/Stitch Lightmap Seams")]
    [Description("Sets the Stitch Lightmap Seams property of Mesh Renderer component")]
    
    [Image(typeof(IconMesh), ColorTheme.Type.Blue, typeof(BadgeEye))]
    
    [Parameter("Mesh Renderer")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionBool_MeshRenderer_SetStitchLightmapSeams : Instruction
    {
        [SerializeField] private GetGameObject m_MeshRenderer = new GetGameObject(
            new GenTypeGameObject_MeshRenderer()
        );
        
        [SerializeField] private GetBool m_Value = new GetBool();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Stitch Lightmap Seams");
            return $"{this.m_MeshRenderer} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            MeshRenderer component = this.m_MeshRenderer.Get<MeshRenderer>(args);
            if (component == null) return Done;
            
            component.stitchLightmapSeams = (bool) this.m_Value.Get(args);
            
            return Done;
        }
    }
}

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