Player Input Switch Current Action Map#
Input / Player Input / Player Input Switch Current Action Map
Description#
Executes the Switch Current Action Map method on the Player Input component
Parameters#
| Name | Description |
|---|---|
| Map Name Or Id |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.InputSystem;
namespace VisualScript.Runtime
{
[Title("Player Input Switch Current Action Map")]
[Category("Input/Player Input/Switch Current Action Map")]
[Description("Executes the Switch Current Action Map method on the Player Input component")]
[Image(typeof(IconBoltOutline), ColorTheme.Type.Blue)]
[Keywords("Input, Player, Controls, Local, Multiplayer, Co-op")]
[Parameter("Map Name Or Id")]
[Serializable]
public class GenInstructionPlayerInput_SwitchCurrentActionMap_1 : Instruction
{
[SerializeField] private GetGameObject m_PlayerInput = new GetGameObject(
new GenTypeGameObject_PlayerInput()
);
[SerializeField] private GetString m_MapNameOrId = new GetString();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Switch Current Action Map");
return $"{this.m_PlayerInput} {method} ({this.m_MapNameOrId})";
}
protected override Awaitable Run(Args args)
{
PlayerInput component = this.m_PlayerInput.Get<PlayerInput>(args);
if (component == null) return Done;
component.SwitchCurrentActionMap(
(string) this.m_MapNameOrId.Get(args)
);
return Done;
}
}
}