Visual Effect Set Float#
Effects / Visual Effect / Visual Effect Set Float Name, F
Description#
Executes the Set Float method on the Visual Effect component
Parameters#
| Name | Description |
|---|---|
| Name | |
| F |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.VFX;
namespace VisualScript.Runtime
{
[Title("Visual Effect Set Float")]
[Category("Effects/Visual Effect/Set Float", "Name, F")]
[Description("Executes the Set Float method on the Visual Effect component")]
[Image(typeof(IconVisualEffect), ColorTheme.Type.Yellow)]
[Keywords("Effect")]
[Parameter("Name")]
[Parameter("F")]
[Serializable]
public class GenInstructionVisualEffect_SetFloat_2_StringName_FloatF : Instruction
{
[SerializeField] private GetGameObject m_VisualEffect = new GetGameObject(
new GenTypeGameObject_VisualEffect()
);
[SerializeField] private GetString m_Name = new GetString();
[SerializeField] private GetNumber m_F = new GetNumber();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Set Float");
return $"{this.m_VisualEffect} {method} ({this.m_Name}, {this.m_F})";
}
protected override Awaitable Run(Args args)
{
VisualEffect component = this.m_VisualEffect.Get<VisualEffect>(args);
if (component == null) return Done;
component.SetFloat(
(string) this.m_Name.Get(args),
(float) this.m_F.Get(args)
);
return Done;
}
}
}