Set Look At Constraint Use Up Object#
Animation / Constraints / Look At Constraint / Set Look At Constraint Use Up Object
Description#
Sets the Use Up Object property of Look At Constraint component
Parameters#
| Name | Description |
|---|---|
| Look At Constraint | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Animations;
namespace VisualScript.Runtime
{
[Title("Set Look At Constraint Use Up Object")]
[Category("Animation/Constraints/Look At Constraint/Use Up Object")]
[Description("Sets the Use Up Object property of Look At Constraint component")]
[Image(typeof(IconBullsEye), ColorTheme.Type.Pink)]
[Keywords("Track, Follow")]
[Parameter("Look At Constraint")]
[Parameter("Value")]
[Serializable]
public class GenInstructionBool_LookAtConstraint_SetUseUpObject : Instruction
{
[SerializeField] private GetGameObject m_LookAtConstraint = new GetGameObject(
new GenTypeGameObject_LookAtConstraint()
);
[SerializeField] private GetBool m_Value = new GetBool();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Use Up Object");
return $"{this.m_LookAtConstraint} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
LookAtConstraint component = this.m_LookAtConstraint.Get<LookAtConstraint>(args);
if (component == null) return Done;
component.useUpObject = (bool) this.m_Value.Get(args);
return Done;
}
}
}