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Animation Sync Layer#

Animation / Animation / Animation Sync Layer

Description#

Executes the Sync Layer method on the Animation component

Parameters#

Name Description
Layer

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Animation Sync Layer")]
    [Category("Animation/Animation/Sync Layer")]
    [Description("Executes the Sync Layer method on the Animation component")]
    
    [Image(typeof(IconAnimation), ColorTheme.Type.Teal)]
    [Keywords("Animation, Clip, Play, Animate")]
    
    [Parameter("Layer")]
    
    [Serializable]
    public class GenInstructionAnimation_SyncLayer_1 : Instruction
    {
        [SerializeField] private GetGameObject m_Animation = new GetGameObject(
            new GenTypeGameObject_Animation()
        );
        
        [SerializeField] private GetInteger m_Layer = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Sync Layer");
            return $"{this.m_Animation} {method} ({this.m_Layer})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Animation component = this.m_Animation.Get<Animation>(args);
            if (component == null) return Done;
            
            component.SyncLayer(
                (int) this.m_Layer.Get(args)
            );
            
            return Done;
        }
    }
}

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