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Inside Bounds#

Random / Inside Bounds

  • Can Read

  • Cannot Write

Description#

A random point placed anywhere inside a box defined by a center and a size

Parameters#

Name Description
Center The position at the middle of the box
Size How wide, tall and deep the box is

Code#

using System;
using UnityEngine;
using VisualScript.Icons;
using Random = UnityEngine.Random;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Inside Bounds")]
    [Category("Random/Inside Bounds")]

    [Description("A random point placed anywhere inside a box defined by a center and a size")]
    [Image(typeof(IconDice), ColorTheme.Type.Yellow, typeof(BadgeCubeSolid))]

    [Parameter("Center", "The position at the middle of the box")]
    [Parameter("Size", "How wide, tall and deep the box is")]

    [Keywords("Dice", "Vector", "Point", "Position", "Box", "Area", "Volume", "Spawn")]

    [Serializable]
    public class TypeVector3RandomInsideBounds : TypeVector3
    {
        [SerializeField] private GetVector3 m_Center = new GetVector3();
        [SerializeField] private GetVector3 m_Size = new GetVector3(Vector3.one);

        public override Vector3 Get(Args args)
        {
            Vector3 center = this.m_Center.Get(args);
            Vector3 extents = this.m_Size.Get(args) * 0.5f;

            return new Vector3(
                center.x + Random.Range(-extents.x, extents.x),
                center.y + Random.Range(-extents.y, extents.y),
                center.z + Random.Range(-extents.z, extents.z)
            );
        }

        public override string ToString()
        {
            return $"Inside Bounds ({this.m_Center}, {this.m_Size})";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnUpdate;
    }
}
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