Closest Point#
Physics / Closest Point
Can Read
Cannot Write
Description#
Returns the execution of Closest Point static method on the Physics class
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Closest Point")]
[Category("Physics/Closest Point")]
[Description("Returns the execution of Closest Point static method on the Physics class")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
[Serializable]
public class GenTypeVector3_Physics_ClosestPoint_4 : TypeVector3
{
[SerializeField] private GetVector3 m_Point = new GetVector3();
[SerializeField] private GetGameObject m_Collider = new GetGameObject();
[SerializeField] private GetVector3 m_Position = new GetVector3();
[SerializeField] private GetQuaternion m_Rotation = new GetQuaternion();
public override Vector3 Get(Args args)
{
Vector3 value = (Vector3) Physics.ClosestPoint(
(Vector3) this.m_Point.Get(args),
(Collider) this.m_Collider.Get<Collider>(args),
(Vector3) this.m_Position.Get(args),
(Quaternion) this.m_Rotation.Get(args)
);
return value;
}
public override string ToString()
{
return $"Physics Closest Point ({this.m_Point}, {this.m_Collider}, {this.m_Position}, {this.m_Rotation})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}