Scrollbar Number Of Steps#
UI / Scroll / Scrollbar / Scrollbar Number Of Steps
Can Read
Can Write
Description#
The Number Of Steps property of the Scrollbar component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Scrollbar Number Of Steps")]
[Category("UI/Scroll/Scrollbar/Number Of Steps")]
[Description("The Number Of Steps property of the Scrollbar component")]
[Image(typeof(IconScrollBar), ColorTheme.Type.TextLight)]
[Keywords("UI, User, Interface")]
[Serializable]
public class GenTypeInteger_Scrollbar_NumberOfSteps : TypeNumber
{
[SerializeField] private GetGameObject m_Scrollbar = new GetGameObject(
new GenTypeGameObject_Scrollbar()
);
public override double GetPreview(GameObject source)
{
GameObject instance = this.m_Scrollbar.GetPreview(source);
if (instance == null) return default;
Scrollbar component = instance.GetComponent<Scrollbar>();
return component != null ? component.numberOfSteps : default;
}
public override double Get(Args args)
{
Scrollbar instance = this.m_Scrollbar.Get<Scrollbar>(args);
return instance != null
? instance.numberOfSteps
: default;
}
public override void Set(double value, Args args)
{
Scrollbar component = this.m_Scrollbar.Get<Scrollbar>(args);
if (component != null) component.numberOfSteps = (int) value;
}
public override string ToString()
{
return $"{this.m_Scrollbar} Number Of Steps";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}