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Transform Euler X#

Transform / Transform Euler X

  • Can Read

  • Can Write

Description#

The Euler Rotation X component of Transform component

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get, Set]
    
    [Title("Transform Euler X")]
    [Category("Transform/Euler X")]
    
    [Description("The Euler Rotation X component of Transform component")]
    [Image(typeof(IconQuaternion), ColorTheme.Type.Lime, typeof(BadgeX))]
    
    [Keywords("World", "Global", "Rotation", "Rotate")]
    
    [Serializable]
    public class TypeNumberTransformRotationEulerX : TypeNumber
    {
        [SerializeField] private GetGameObject m_Transform = new GetGameObject(
            new GenTypeGameObject_Transform()
        );
        
        public override double Get(Args args)
        {
            Transform transform = this.m_Transform.Get<Transform>(args);
            return transform != null ? transform.rotation.eulerAngles.x : 0;
        }
        
        public override void Set(double value, Args args)
        {
            Transform transform = this.m_Transform.Get<Transform>(args);
            if (transform != null)
            {
                Quaternion rotation = Quaternion.Euler(
                    (float) value,
                    transform.rotation.eulerAngles.y,
                    transform.rotation.eulerAngles.z
                );
                
                transform.rotation = rotation;
            }
        }
        
        public override string ToString()
        {
            return $"{this.m_Transform} Euler.x";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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