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Random Range#

Random / Random Range

  • Can Read

  • Cannot Write

Description#

Returns a random value between two values, both included

Code#

using System;
using UnityEngine;
using VisualScript.Icons;
using Random = UnityEngine.Random;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Random Range")]
    [Category("Random/Range")]
    
    [Description("Returns a random value between two values, both included")]
    [Image(typeof(IconDice), ColorTheme.Type.Yellow)]
    
    [Keywords("Dice")]
    
    [Serializable]
    public class TypeNumberRandomRange : TypeNumber
    {
        [SerializeField] private GetNumber m_Min;
        [SerializeField] private GetNumber m_Max;

        public override double GetPreview(GameObject source) =>
            Random.Range(
                (float) this.m_Min.GetPreview(source),
                (float) this.m_Max.GetPreview(source)
            );

        public TypeNumberRandomRange()
        {
            this.m_Min = new GetNumber(0f);
            this.m_Max = new GetNumber(1f);
        }

        public TypeNumberRandomRange(float min, float max)
        {
            this.m_Min = new GetNumber(min);
            this.m_Max = new GetNumber(max);
        }
        
        public override double Get(Args args)
        {
            float min = this.m_Min.GetFloat(args);
            float max = this.m_Max.GetFloat(args);
            
            return Random.Range(min, max);
        }

        public override string ToString()
        {
            return $"Random({this.m_Min}, {this.m_Max})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnUpdate;
    }
}
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