Nav Mesh Obstacle Radius#
Navigation / Nav Mesh Obstacle / Nav Mesh Obstacle Radius
Can Read
Can Write
Description#
The Radius property of the Nav Mesh Obstacle component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Nav Mesh Obstacle Radius")]
[Category("Navigation/Nav Mesh Obstacle/Radius")]
[Description("The Radius property of the Nav Mesh Obstacle component")]
[Image(typeof(IconNavmeshObstacle), ColorTheme.Type.Red)]
[Keywords("Navigation, NavMesh, AI, Carve, Block")]
[Serializable]
public class GenTypeNumber_NavMeshObstacle_Radius : TypeNumber
{
[SerializeField] private GetGameObject m_NavMeshObstacle = new GetGameObject(
new GenTypeGameObject_NavMeshObstacle()
);
public override double GetPreview(GameObject source)
{
GameObject instance = this.m_NavMeshObstacle.GetPreview(source);
if (instance == null) return default;
NavMeshObstacle component = instance.GetComponent<NavMeshObstacle>();
return component != null ? component.radius : default;
}
public override double Get(Args args)
{
NavMeshObstacle instance = this.m_NavMeshObstacle.Get<NavMeshObstacle>(args);
return instance != null
? instance.radius
: default;
}
public override void Set(double value, Args args)
{
NavMeshObstacle component = this.m_NavMeshObstacle.Get<NavMeshObstacle>(args);
if (component != null) component.radius = (float) value;
}
public override string ToString()
{
return $"{this.m_NavMeshObstacle} Radius";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}