Nav Mesh Agent Get Area Cost#
Navigation / Nav Mesh Agent / Nav Mesh Agent Get Area Cost
Can Read
Cannot Write
Description#
Returns the execution of Get Area Cost method on the Nav Mesh Agent component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;
namespace VisualScript.Runtime
{
[Get]
[Title("Nav Mesh Agent Get Area Cost")]
[Category("Navigation/Nav Mesh Agent/Get Area Cost")]
[Description("Returns the execution of Get Area Cost method on the Nav Mesh Agent component")]
[Image(typeof(IconNavmeshAgent), ColorTheme.Type.Red)]
[Keywords("Navigation, NavMesh, AI, Pathfinding, Agent")]
[Serializable]
public class GenTypeNumber_NavMeshAgent_GetAreaCost_1 : TypeNumber
{
[SerializeField] private GetGameObject m_NavMeshAgent = new GetGameObject(
new GenTypeGameObject_NavMeshAgent()
);
[SerializeField] private GetInteger m_AreaIndex = new GetInteger();
public override double Get(Args args)
{
NavMeshAgent component = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
if (component == null) return default;
double value = (double) component.GetAreaCost(
(int) this.m_AreaIndex.Get(args)
);
return value;
}
public override string ToString()
{
return $"{this.m_NavMeshAgent} Get Area Cost ({this.m_AreaIndex})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}