Terrain Sample Height#
Miscellaneous / Terrain / Terrain Sample Height
Can Read
Cannot Write
Description#
Returns the execution of Sample Height method on the Terrain component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Terrain Sample Height")]
[Category("Miscellaneous/Terrain/Sample Height")]
[Description("Returns the execution of Sample Height method on the Terrain component")]
[Image(typeof(IconTerrain), ColorTheme.Type.Lime)]
[Serializable]
public class GenTypeNumber_Terrain_SampleHeight_1 : TypeNumber
{
[SerializeField] private GetGameObject m_Terrain = new GetGameObject(
new GenTypeGameObject_Terrain()
);
[SerializeField] private GetVector3 m_WorldPosition = new GetVector3();
public override double Get(Args args)
{
Terrain component = this.m_Terrain.Get<Terrain>(args);
if (component == null) return default;
double value = (double) component.SampleHeight(
(Vector3) this.m_WorldPosition.Get(args)
);
return value;
}
public override string ToString()
{
return $"{this.m_Terrain} Sample Height ({this.m_WorldPosition})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}