Sprite Shape Renderer Get Shader User Value#
Miscellaneous / Sprite Shape Renderer / Sprite Shape Renderer Get Shader User Value
Can Read
Cannot Write
Description#
Returns the execution of Get Shader User Value method on the Sprite Shape Renderer component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.U2D;
namespace VisualScript.Runtime
{
[Get]
[Title("Sprite Shape Renderer Get Shader User Value")]
[Category("Miscellaneous/Sprite Shape Renderer/Get Shader User Value")]
[Description("Returns the execution of Get Shader User Value method on the Sprite Shape Renderer component")]
[Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
[Serializable]
public class GenTypeInteger_SpriteShapeRenderer_GetShaderUserValue_0 : TypeNumber
{
[SerializeField] private GetGameObject m_SpriteShapeRenderer = new GetGameObject(
new GenTypeGameObject_SpriteShapeRenderer()
);
public override double Get(Args args)
{
SpriteShapeRenderer component = this.m_SpriteShapeRenderer.Get<SpriteShapeRenderer>(args);
if (component == null) return default;
double value = (double) component.GetShaderUserValue();
return value;
}
public override string ToString()
{
return $"{this.m_SpriteShapeRenderer} Get Shader User Value";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}