Skinned Mesh Renderer Get Blend Shape Weight#
Mesh / Skinned Mesh Renderer / Skinned Mesh Renderer Get Blend Shape Weight
Can Read
Cannot Write
Description#
Returns the execution of Get Blend Shape Weight method on the Skinned Mesh Renderer component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Skinned Mesh Renderer Get Blend Shape Weight")]
[Category("Mesh/Skinned Mesh Renderer/Get Blend Shape Weight")]
[Description("Returns the execution of Get Blend Shape Weight method on the Skinned Mesh Renderer component")]
[Image(typeof(IconSkinMesh), ColorTheme.Type.Blue)]
[Serializable]
public class GenTypeNumber_SkinnedMeshRenderer_GetBlendShapeWeight_1 : TypeNumber
{
[SerializeField] private GetGameObject m_SkinnedMeshRenderer = new GetGameObject(
new GenTypeGameObject_SkinnedMeshRenderer()
);
[SerializeField] private GetInteger m_Index = new GetInteger();
public override double Get(Args args)
{
SkinnedMeshRenderer component = this.m_SkinnedMeshRenderer.Get<SkinnedMeshRenderer>(args);
if (component == null) return default;
double value = (double) component.GetBlendShapeWeight(
(int) this.m_Index.Get(args)
);
return value;
}
public override string ToString()
{
return $"{this.m_SkinnedMeshRenderer} Get Blend Shape Weight ({this.m_Index})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}