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Renderer Lod Group Mask#

Mesh / Renderer / Renderer Lod Group Mask

  • Can Read

  • Cannot Write

Description#

The Lod Group Mask property of the Renderer component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Renderer Lod Group Mask")]
    [Category("Mesh/Renderer/Lod Group Mask")]
    [Description("The Lod Group Mask property of the Renderer component")]

    [Image(typeof(IconMesh), ColorTheme.Type.Blue)]

    [Serializable]
    public class GenTypeInteger_Renderer_LodGroupMask : TypeNumber
    {
        [SerializeField] private GetGameObject m_Renderer = new GetGameObject(
            new GenTypeGameObject_Renderer()
        );

        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_Renderer.GetPreview(source);
            if (instance == null) return default;

            Renderer component = instance.GetComponent<Renderer>();
            return component != null ? component.lodGroupMask : default;
        }

        public override double Get(Args args)
        {
            Renderer instance = this.m_Renderer.Get<Renderer>(args);
            return instance != null
                ? instance.lodGroupMask
                : default;
        }

        public override string ToString()
        {
            return $"{this.m_Renderer} Lod Group Mask";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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