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Mesh Renderer Get Shader User Value#

Mesh / Mesh Renderer / Mesh Renderer Get Shader User Value

  • Can Read

  • Cannot Write

Description#

Returns the execution of Get Shader User Value method on the Mesh Renderer component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Mesh Renderer Get Shader User Value")]
    [Category("Mesh/Mesh Renderer/Get Shader User Value")]
    [Description("Returns the execution of Get Shader User Value method on the Mesh Renderer component")]
    
    [Image(typeof(IconMesh), ColorTheme.Type.Blue, typeof(BadgeEye))]
    
    [Serializable]
    public class GenTypeInteger_MeshRenderer_GetShaderUserValue_0 : TypeNumber
    {
        [SerializeField] private GetGameObject m_MeshRenderer = new GetGameObject(
            new GenTypeGameObject_MeshRenderer()
        );
        
        public override double Get(Args args)
        {
            MeshRenderer component = this.m_MeshRenderer.Get<MeshRenderer>(args);
            if (component == null) return default;
            
            double value = (double) component.GetShaderUserValue();
            
            return value;
        }
        
        public override string ToString()
        {
            return $"{this.m_MeshRenderer} Get Shader User Value";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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