Ping Pong#
Can Read
Cannot Write
Description#
Bounces a number back and forth between zero and a length
Parameters#
| Name | Description |
|---|---|
| Number | The number that bounces |
| Length | The highest value the result reaches before going back down |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Ping Pong")]
[Category("Math/Range/Ping Pong")]
[Description("Bounces a number back and forth between zero and a length")]
[Image(typeof(IconTravelingWave), ColorTheme.Type.Yellow)]
[Parameter("Number", "The number that bounces")]
[Parameter("Length", "The highest value the result reaches before going back down")]
[Keywords("Bounce", "Yoyo", "Back", "Forth", "Oscillate", "Range")]
[Serializable]
public class TypeNumberMathPingPong : TypeNumber
{
[SerializeField] private GetNumber m_Number = new GetNumber();
[SerializeField] private GetNumber m_Length = new GetNumber(1f);
public override double GetPreview(GameObject source) => PingPong(
this.m_Number.GetPreview(source),
this.m_Length.GetPreview(source)
);
public override double Get(Args args) => PingPong(
this.m_Number.Get(args),
this.m_Length.Get(args)
);
private static double PingPong(double number, double length)
{
if (Math.Abs(length) <= double.Epsilon) return 0f;
double cycle = length * 2f;
double repeat = number - Math.Floor(number / cycle) * cycle;
return length - Math.Abs(repeat - length);
}
public override string ToString()
{
return $"PingPong({this.m_Number}, {this.m_Length})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}