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Visual Effect Alive Particle Count#

Effects / Visual Effect / Visual Effect Alive Particle Count

  • Can Read

  • Cannot Write

Description#

The Alive Particle Count property of the Visual Effect component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.VFX;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Visual Effect Alive Particle Count")]
    [Category("Effects/Visual Effect/Alive Particle Count")]
    [Description("The Alive Particle Count property of the Visual Effect component")]
    
    [Image(typeof(IconVisualEffect), ColorTheme.Type.Yellow)]
    [Keywords("Effect")]
    
    [Serializable]
    public class GenTypeInteger_VisualEffect_AliveParticleCount : TypeNumber
    {
        [SerializeField] private GetGameObject m_VisualEffect = new GetGameObject(
            new GenTypeGameObject_VisualEffect()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_VisualEffect.GetPreview(source);
            if (instance == null) return default;
            
            VisualEffect component = instance.GetComponent<VisualEffect>();
            return component != null ? component.aliveParticleCount : default;
        }
        
        public override double Get(Args args)
        {
            VisualEffect instance = this.m_VisualEffect.Get<VisualEffect>(args);
            return instance != null
                ? instance.aliveParticleCount
                : default;
        }
        
        public override string ToString()
        {
            return $"{this.m_VisualEffect} Alive Particle Count";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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