Trail Renderer Position Count#
Effects / Trail Renderer / Trail Renderer Position Count
Can Read
Cannot Write
Description#
The Position Count property of the Trail Renderer component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Trail Renderer Position Count")]
[Category("Effects/Trail Renderer/Position Count")]
[Description("The Position Count property of the Trail Renderer component")]
[Image(typeof(IconTrailRenderer), ColorTheme.Type.Blue, typeof(BadgeEye))]
[Keywords("Effect")]
[Serializable]
public class GenTypeInteger_TrailRenderer_PositionCount : TypeNumber
{
[SerializeField] private GetGameObject m_TrailRenderer = new GetGameObject(
new GenTypeGameObject_TrailRenderer()
);
public override double GetPreview(GameObject source)
{
GameObject instance = this.m_TrailRenderer.GetPreview(source);
if (instance == null) return default;
TrailRenderer component = instance.GetComponent<TrailRenderer>();
return component != null ? component.positionCount : default;
}
public override double Get(Args args)
{
TrailRenderer instance = this.m_TrailRenderer.Get<TrailRenderer>(args);
return instance != null
? instance.positionCount
: default;
}
public override string ToString()
{
return $"{this.m_TrailRenderer} Position Count";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}