Master Volume#
Audio / Volume / Master Volume
Can Read
Can Write
Description#
The current volume of the Master channel
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get, Set]
[Title("Master Volume")]
[Category("Audio/Volume/Master")]
[Description("The current volume of the Master channel")]
[Image(typeof(IconCrown), ColorTheme.Type.Yellow, typeof(BadgeVolume))]
[Keywords("Noise", "Level")]
[Serializable]
public class TypeNumberAudioUnityVolumeMaster : TypeNumber
{
public override double GetPreview(GameObject source) => 1f;
public override double Get(Args args)
{
return VolumeManager.Master.Value;
}
public override void Set(double value, Args args)
{
VolumeManager.Master.Value = (float) value;
}
public override string ToString()
{
return "Master Volume";
}
protected override SubscriptionMode Subscription => SubscriptionMode.Custom;
protected override Guid OnSubscribe(Action<Args> callback, Args args)
{
return VolumeManager.Master.Subscribe(callback, args);
}
protected override void OnUnsubscribe(Guid subscriptionId)
{
VolumeManager.Master.Unsubscribe(subscriptionId);
}
}
}