Documentation index for AI agents (llms.txt) A Markdown version of every page is available: request the page's source under /docs/, follow the "alternate" link in this page's head, or start from /llms.txt.
Visual Script logo Manual

Audio Source Priority#

Audio / Audio Source / Audio Source Priority

  • Can Read

  • Can Write

Description#

The Priority property of the Audio Source component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Audio;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Audio Source Priority")]
    [Category("Audio/Audio Source/Priority")]
    [Description("The Priority property of the Audio Source component")]
    
    [Image(typeof(IconAudioSource), ColorTheme.Type.Yellow)]
    [Keywords("Audio, Sound, Music, Ambient, Sfx")]
    
    [Serializable]
    public class GenTypeInteger_AudioSource_Priority : TypeNumber
    {
        [SerializeField] private GetGameObject m_AudioSource = new GetGameObject(
            new GenTypeGameObject_AudioSource()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_AudioSource.GetPreview(source);
            if (instance == null) return default;
            
            AudioSource component = instance.GetComponent<AudioSource>();
            return component != null ? component.priority : default;
        }
        
        public override double Get(Args args)
        {
            AudioSource instance = this.m_AudioSource.Get<AudioSource>(args);
            return instance != null
                ? instance.priority
                : default;
        }
        
        public override void Set(double value, Args args)
        {
            AudioSource component = this.m_AudioSource.Get<AudioSource>(args);
            if (component != null) component.priority = (int) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_AudioSource} Priority";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

Visual Script logoVisual Script © Catsoft Works 2026. All rights reserved.