---
tags:
    - "UI"
    - "Canvas"
    - "Slider"
    - "Drag"
    - "Value"
    - "Range"
    - "Volume"
---

# On Slider Change

[UI](index.md) / **On Slider Change**

## Description

Executed when the Slider on the target game object changes its value

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime.UI
{
    [Title("On Slider Change")]
    [Image(typeof(IconUISlider), ColorTheme.Type.TextLight)]

    [Description("Executed when the Slider on the target game object changes its value")]
    [Category("UI/On Slider Change")]

    [Keywords("UI", "Canvas", "Slider", "Drag", "Value", "Range", "Volume")]

    [Serializable]
    public class TriggerCoreUISlider : TriggerHandleSourceBase<HandleOnUISlider>
    {
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source) => $"{this.SourceName} Slider Change";

        // OVERRIDE METHODS: ----------------------------------------------------------------------

        protected override void OnTrigger(GameObject target)
        {
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
```

