# On Joint Break 3D

[Physics 3D](index.md) / **On Joint Break 3D**

## Description

Executed when the Joint attached to the object breaks

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Joint Break 3D")]
    [Image(typeof(IconJoint), ColorTheme.Type.Lime, typeof(BadgeExplosion))]
    
    [Description("Executed when the Joint attached to the object breaks")]
    [Category("Physics 3D/Joint Break")]

    [Serializable]
    public class TriggerCoreJointBreak3D : TriggerHandleSourceBase<HandleOnJointBreak3D>
    {
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source) => $"{this.SourceName} Joint Break";

        // OVERRIDE METHODS: ----------------------------------------------------------------------
        
        protected override void OnTrigger(GameObject target)
        {
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
```

