# Contact Modify Event

[Physics 3D](../index.md) / [Physics](index.md) / **Contact Modify Event**

## Description

Executes whenever the static Contact Modify Event event of Physics class is invoked

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Contact Modify Event")]
    [Category("Physics 3D/Physics/Contact Modify Event")]
    [Description("Executes whenever the static Contact Modify Event event of Physics class is invoked")]

    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]

    [Serializable]
    public class GenTriggerPhysics_ContactModifyEvent : Trigger
    {

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Physics");
            string member = TextUtils.ThemeAsKeyword("Contact Modify Event");
            return $"{className} {member}";
        }

        public override void OnDisable()
        {
            base.OnDisable();
            Physics.ContactModifyEvent -= this.Run;
        }

        public override void OnEnable()
        {
            base.OnEnable();
            Physics.ContactModifyEvent += this.Run;
        }

        private void Run(PhysicsScene value1, Unity.Collections.NativeArray<ModifiableContactPair> value2)
        {
            using Args args = Args.Get(
                this.Component,
                this.Component
            );

            this.Run(args);
        }
    }
}
```

