---
tags:
    - "Button"
    - "Up"
    - "Cursor"
---

# On Mouse Release

[Input](../index.md) / [Mouse](index.md) / **On Mouse Release**

## Description

Executes when the Mouse button is released

## Code

```cs
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.LowLevel;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Mouse Release")]
    [Image(typeof(IconMouse), ColorTheme.Type.Blue, typeof(BadgeArrowUp))]
    
    [Description("Executes when the Mouse button is released")]
    [Category("Input/Mouse/On Release")]

    [Keywords("Button", "Up", "Cursor")]
    
    [Serializable]
    public class TriggerCoreInputMouseRelease : TriggerHandleSubscriptionBase<HandleOnInputMouse>
    { 
        // EXPOSED MEMBERS: -----------------------------------------------------------------------

        [SerializeField] private MouseButton m_Button = MouseButton.Left; 
        
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source)
        {
            string button = TextUtils.Humanize(this.m_Button);
            return $"Release {TextUtils.ThemeAsKeyword(button)} Button";
        }

        // OVERRIDE METHODS: ----------------------------------------------------------------------
        
        protected override void OnTrigger(GameObject target)
        {
            ButtonControl button = this.m_Button switch
            {
                MouseButton.Left => Mouse.current.leftButton,
                MouseButton.Right => Mouse.current.rightButton,
                MouseButton.Middle => Mouse.current.middleButton,
                MouseButton.Forward => Mouse.current.forwardButton,
                MouseButton.Back => Mouse.current.backButton,
                _ => throw new ArgumentOutOfRangeException()
            };
            
            if (!button.wasReleasedThisFrame) return;
            
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
```

