---
tags:
    - "Button"
    - "Hold"
    - "Down"
---

# While Keyboard Pressing

[Input](../index.md) / [Keyboard](index.md) / **While Keyboard Pressing**

## Description

Executes every frame that the Keyboard key is being held down

## Code

```cs
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("While Keyboard Pressing")]
    [Image(typeof(IconKey), ColorTheme.Type.Blue, typeof(BadgeDot))]
    
    [Description("Executes every frame that the Keyboard key is being held down")]
    [Category("Input/Keyboard/While Pressing")]

    [Keywords("Button", "Hold", "Down")]
    
    [Serializable]
    public class TriggerCoreInputKeyboardHold : TriggerHandleSubscriptionBase<HandleOnInputKeyboard>
    {
        // EXPOSED MEMBERS: -----------------------------------------------------------------------

        [SerializeField] private Key m_Key = Key.Space; 
        
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source)
        {
            string key = TextUtils.Humanize(this.m_Key);
            return $"Pressing {TextUtils.ThemeAsKeyword(key)} Down";
        }

        // OVERRIDE METHODS: ----------------------------------------------------------------------
        
        protected override void OnTrigger(GameObject target)
        {
            if (!Keyboard.current[this.m_Key].isPressed) return;
            
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
```

