---
tags:
    - "Button"
    - "Up"
---

# On Gamepad Release

[Input](../index.md) / [Gamepad](index.md) / **On Gamepad Release**

## Description

Executes when the Gamepad button is released

## Code

```cs
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Gamepad Release")]
    [Image(typeof(IconGamepad), ColorTheme.Type.Blue, typeof(BadgeArrowUp))]
    
    [Description("Executes when the Gamepad button is released")]
    [Category("Input/Gamepad/On Release")]

    [Keywords("Button", "Up")]
    
    [Serializable]
    public class TriggerCoreInputGamepadRelease : TriggerHandleSubscriptionBase<HandleOnInputGamepad>
    {
        // EXPOSED MEMBERS: -----------------------------------------------------------------------

        [SerializeField] private GamepadButton m_Button = GamepadButton.South; 
        
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source)
        {
            string button = TextUtils.Humanize(this.m_Button);
            return $"Release {TextUtils.ThemeAsKeyword(button)}";
        }

        // OVERRIDE METHODS: ----------------------------------------------------------------------
        
        protected override void OnTrigger(GameObject target)
        {
            if (!Gamepad.current[this.m_Button].wasReleasedThisFrame) return;
            
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
```

