---
tags:
    - "Hover"
    - "Over"
    - "In"
    - "Collider"
    - "Cursor"
    - "Pick"
    - "Touch"
---

# On Mouse Enter

[Input](../index.md) / [Cursor](index.md) / **On Mouse Enter**

## Description

Executed when the cursor enters the target collider

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Mouse Enter")]
    [Image(typeof(IconMouse), ColorTheme.Type.Lime, typeof(BadgeCubeSolid))]

    [Description("Executed when the cursor enters the target collider")]
    [Category("Input/Cursor/On Mouse Enter")]

    [Keywords("Hover", "Over", "In", "Collider", "Cursor", "Pick", "Touch")]

    [Serializable]
    public class TriggerCoreMouseEnter : TriggerHandleSourceBase<HandleOnMouseEnter>
    {
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source) => $"{this.SourceName} Mouse Enter";

        // OVERRIDE METHODS: ----------------------------------------------------------------------

        protected override void OnTrigger(GameObject target)
        {
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
```

