---
tags:
    - "Render"
    - "Frustum"
    - "See"
---

# On Become Visible

[Component](../index.md) / [Visibility](index.md) / **On Become Visible**

## Description

Executes when the targeted game object becomes visible by any camera

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Become Visible")]
    [Image(typeof(IconGhostSolid), ColorTheme.Type.TextLight)]
    
    [Description("Executes when the targeted game object becomes visible by any camera")]
    [Category("Component/Visibility/On Become Visible")]
    
    [Keywords("Render", "Frustum", "See")]

    [Serializable]
    public class TriggerCoreBecomeVisible : TriggerHandleSourceBase<HandleOnBecomeVisible>
    {
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source) => $"{this.SourceName} Become Visible";

        // OVERRIDE METHODS: ----------------------------------------------------------------------
        
        protected override void OnTrigger(GameObject target)
        {
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
```

