---
tags:
    - "Parent"
    - "Transform"
---

# On Transform Children Change

[Component](../index.md) / [Hierarchy](index.md) / **On Transform Children Change**

## Description

Executes when the children of the transform changes

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Transform Children Change")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.Lime, typeof(BadgeArrowDown))]
    
    [Description("Executes when the children of the transform changes")]
    [Category("Component/Hierarchy/On Children Change")]
    
    [Keywords("Parent", "Transform")]

    [Serializable]
    public class TriggerCoreTransformChangeChildren : TriggerHandleSourceBase<HandleOnTransformChildrenChange>
    {
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source) => $"{this.SourceName} Children Change";

        // OVERRIDE METHODS: ----------------------------------------------------------------------
        
        protected override void OnTrigger(GameObject target)
        {
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
```

