---
tags:
    - "Exit"
    - "Close"
---

# On Application Quit

[Application](index.md) / **On Application Quit**

## Description

Executes when application quits

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Application Quit")]
    [Image(typeof(IconApplication), ColorTheme.Type.TextLight, typeof(BadgeCross))]
    
    [Description("Executes when application quits")]
    [Category("Application/On Application Quit")]
    
    [Keywords("Exit", "Close")]

    [Serializable]
    public class TriggerCoreOnApplicationQuit : Trigger
    {
        protected override string GetTitle(GameObject source) => "Application Quit";

        public override void OnEnable()
        {
            base.OnEnable();
            Application.quitting += this.OnQuit;
        }

        public override void OnDisable()
        {
            base.OnDisable();
            Application.quitting -= this.OnQuit;
        }

        private void OnQuit()
        {
            using Args args = Args.Get(this.Component, this.Component);
            this.Run(args);
        }
    }
}
```

