---
tags:
    - "UI, Layout"
---

# Set Rect Transform Anchor Min

[UI](../../index.md) / [Layout](../index.md) / [Rect Transform](index.md) / **Set Rect Transform Anchor Min**

## Description

Sets the Anchor Min property of Rect Transform component

## Parameters

| Name | Description |
| :--- | :---------- |
| Rect Transform |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Title("Set Rect Transform Anchor Min")]
    [Category("UI/Layout/Rect Transform/Anchor Min")]
    [Description("Sets the Anchor Min property of Rect Transform component")]
    
    [Image(typeof(IconRectTransform), ColorTheme.Type.TextLight)]
    [Keywords("UI, Layout")]
    
    [Parameter("Rect Transform")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionVector2_RectTransform_SetAnchorMin : Instruction
    {
        [SerializeField] private GetGameObject m_RectTransform = new GetGameObject(
            new GenTypeGameObject_RectTransform()
        );
        
        [SerializeField] private GetVector2 m_Value = new GetVector2();
        
        [SerializeField] private TweenTransition m_Transition = new TweenTransition();
        
        [NonSerialized] private bool m_IsComplete;
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Anchor Min");
            return $"{this.m_RectTransform} {member} = {this.m_Value}{this.m_Transition}";
        }
        
        protected override async Awaitable Run(Args args)
        {
            RectTransform component = this.m_RectTransform.Get<RectTransform>(args);
            if (component == null) return;
            
            bool wait = this.m_Transition.Await;
            this.m_IsComplete = false;
            
            TweenManager.Run(new TweenInstanceInput<Vector2>(
                component,
                "anchorMin",
                component.anchorMin,
                (Vector2) this.m_Value.Get(args),
                this.OnUpdate,
                wait ? this.OnFinish : null,
                this.m_Transition.GetDuration(args),
                this.m_Transition.EaseMode,
                this.m_Transition.TimeMode
            ));
            
            if (wait) await this.Until(this.IsComplete);
        }
        
        private void OnUpdate(Component component, Vector2 value)
        {
            if (component is not RectTransform componentRectTransform) return;
            componentRectTransform.anchorMin = value;
        }
        
        private void OnFinish() => this.m_IsComplete = true;
        
        private bool IsComplete() => this.m_IsComplete;
    }
}


```

