---
tags:
    - "UI, Layout"
---

# Rect Transform Set Anchors

[UI](../../index.md) / [Layout](../index.md) / [Rect Transform](index.md) / **Rect Transform Set Anchors**

## Description

Executes the Set Anchors method on the Rect Transform component

## Parameters

| Name | Description |
| :--- | :---------- |
| Position |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Title("Rect Transform Set Anchors")]
    [Category("UI/Layout/Rect Transform/Set Anchors")]
    [Description("Executes the Set Anchors method on the Rect Transform component")]

    [Image(typeof(IconRectTransform), ColorTheme.Type.TextLight)]
    [Keywords("UI, Layout")]

    [Parameter("Position")]

    [Serializable]
    public class GenInstructionRectTransform_SetAnchors_1 : Instruction
    {
        [SerializeField] private GetGameObject m_RectTransform = new GetGameObject(
            new GenTypeGameObject_RectTransform()
        );

        [SerializeField] private GetVector2 m_Position = new GetVector2();

        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Set Anchors");
            return $"{this.m_RectTransform} {method} ({this.m_Position})";
        }

        protected override Awaitable Run(Args args)
        {
            RectTransform component = this.m_RectTransform.Get<RectTransform>(args);
            if (component == null) return Done;

            component.SetAnchors(
                (Vector2) this.m_Position.Get(args)
            );

            return Done;
        }
    }
}
```

