---
tags:
    - "UI, User, Interface"
---

# Set Raw Image Texture

[UI](../../index.md) / [Graphic](../index.md) / [Raw Image](index.md) / **Set Raw Image Texture**

## Description

Sets the Texture property of Raw Image component

## Parameters

| Name | Description |
| :--- | :---------- |
| Raw Image |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Title("Set Raw Image Texture")]
    [Category("UI/Graphic/Raw Image/Texture")]
    [Description("Sets the Texture property of Raw Image component")]
    
    [Image(typeof(IconRawImage), ColorTheme.Type.TextLight)]
    [Keywords("UI, User, Interface")]
    
    [Parameter("Raw Image")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionTexture_RawImage_SetTexture : Instruction
    {
        [SerializeField] private GetGameObject m_RawImage = new GetGameObject(
            new GenTypeGameObject_RawImage()
        );
        
        [SerializeField] private GetTexture m_Value = new GetTexture();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Texture");
            return $"{this.m_RawImage} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            RawImage component = this.m_RawImage.Get<RawImage>(args);
            if (component == null) return Done;
            
            component.texture = this.m_Value.Get(args) as Texture;
            
            return Done;
        }
    }
}


```

