---
tags:
    - "Transform"
---

# Transform Translate

[Transform](../index.md) / [Translation](index.md) / **Transform Translate** X, Y, Z, RelativeTo

## Description

Moves the transform in a direction and by some distance

## Parameters

| Name | Description |
| :--- | :---------- |
| X |  |
| Y |  |
| Z |  |
| Relative To |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Transform Translate")]
    [Category("Transform/Translation/Translate", "X, Y, Z, RelativeTo")]
    [Description("Moves the transform in a direction and by some distance")]
    
    [Image(typeof(IconCubeOutline), ColorTheme.Type.Lime, typeof(BadgeArrowRight))]
    [Keywords("Transform")]
    
    [Parameter("X")]
    [Parameter("Y")]
    [Parameter("Z")]
    [Parameter("Relative To")]
    
    [Serializable]
    public class GenInstructionTransform_Translate_4_FloatX_FloatY_FloatZ_TransformRelativeTo : Instruction
    {
        [SerializeField] private GetGameObject m_Transform = new GetGameObject(
            new GenTypeGameObject_Transform()
        );
        
        [SerializeField] private GetNumber m_X = new GetNumber();
        
        [SerializeField] private GetNumber m_Y = new GetNumber();
        
        [SerializeField] private GetNumber m_Z = new GetNumber();
        
        [SerializeField] private GetGameObject m_RelativeTo = new GetGameObject();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Translate");
            return $"{this.m_Transform} {method} ({this.m_X}, {this.m_Y}, {this.m_Z}, {this.m_RelativeTo})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Transform component = this.m_Transform.Get<Transform>(args);
            if (component == null) return Done;
            
            component.Translate(
                (float) this.m_X.Get(args),
                (float) this.m_Y.Get(args),
                (float) this.m_Z.Get(args),
                (Transform) this.m_RelativeTo.Get<Transform>(args)
            );
            
            return Done;
        }
    }
}


```

