---
tags:
    - "Transform"
---

# Transform Set As Last Sibling

[Transform](../index.md) / [Hierarchy](index.md) / **Transform Set As Last Sibling**

## Description

Move the transform to the end of the local transform list

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Transform Set As Last Sibling")]
    [Category("Transform/Hierarchy/Set As Last Sibling")]
    [Description("Move the transform to the end of the local transform list")]
    
    [Image(typeof(IconCubeOutline), ColorTheme.Type.Lime, typeof(BadgeArrowRight))]
    [Keywords("Transform")]
    
    [Serializable]
    public class GenInstructionTransform_SetAsLastSibling_0 : Instruction
    {
        [SerializeField] private GetGameObject m_Transform = new GetGameObject(
            new GenTypeGameObject_Transform()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Set As Last Sibling");
            return $"{this.m_Transform} {method}";
        }
        
        protected override Awaitable Run(Args args)
        {
            Transform component = this.m_Transform.Get<Transform>(args);
            if (component == null) return Done;
            
            component.SetAsLastSibling();
            
            return Done;
        }
    }
}


```

