---
tags:
    - "Transform"
---

# Set Transform Hierarchy Capacity

[Transform](../index.md) / [Hierarchy](index.md) / **Set Transform Hierarchy Capacity**

## Description

Sets the Hierarchy Capacity property of Transform component

## Parameters

| Name | Description |
| :--- | :---------- |
| Transform |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Transform Hierarchy Capacity")]
    [Category("Transform/Hierarchy/Hierarchy Capacity")]
    [Description("Sets the Hierarchy Capacity property of Transform component")]
    
    [Image(typeof(IconCubeOutline), ColorTheme.Type.Lime, typeof(BadgeBraces))]
    [Keywords("Transform")]
    
    [Parameter("Transform")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionInteger_Transform_SetHierarchyCapacity : Instruction
    {
        [SerializeField] private GetGameObject m_Transform = new GetGameObject(
            new GenTypeGameObject_Transform()
        );
        
        [SerializeField] private GetInteger m_Value = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Hierarchy Capacity");
            return $"{this.m_Transform} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            Transform component = this.m_Transform.Get<Transform>(args);
            if (component == null) return Done;
            
            component.hierarchyCapacity = (int) this.m_Value.Get(args);
            
            return Done;
        }
    }
}


```

