---
tags:
    - "Tile, Map"
---

# Tilemap Swap Tile

[Tilemap](index.md) / **Tilemap Swap Tile**

## Description

Executes the Swap Tile method on the Tilemap component

## Parameters

| Name | Description |
| :--- | :---------- |
| Change Tile |  |
| New Tile |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;
using Unity.Collections;

namespace VisualScript.Runtime
{
    [Title("Tilemap Swap Tile")]
    [Category("Tilemap/Swap Tile")]
    [Description("Executes the Swap Tile method on the Tilemap component")]
    
    [Image(typeof(IconTilemap), ColorTheme.Type.Purple)]
    [Keywords("Tile, Map")]
    
    [Parameter("Change Tile")]
    [Parameter("New Tile")]
    
    [Serializable]
    public class GenInstructionTilemap_SwapTile_2 : Instruction
    {
        [SerializeField] private GetGameObject m_Tilemap = new GetGameObject(
            new GenTypeGameObject_Tilemap()
        );
        
        [SerializeField] private GetScriptableObject m_ChangeTile = new GetScriptableObject();
        
        [SerializeField] private GetScriptableObject m_NewTile = new GetScriptableObject();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Swap Tile");
            return $"{this.m_Tilemap} {method} ({this.m_ChangeTile}, {this.m_NewTile})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Tilemap component = this.m_Tilemap.Get<Tilemap>(args);
            if (component == null) return Done;
            
            component.SwapTile(
                (TileBase) this.m_ChangeTile.Get(args),
                (TileBase) this.m_NewTile.Get(args)
            );
            
            return Done;
        }
    }
}


```

