---
tags:
    - "Graphics"
    - "Quality"
    - "Options"
    - "Performance"
    - "Texture"
    - "Filtering"
---

# Set Quality Settings Anisotropic Filtering

[Settings](../index.md) / [Quality Settings](index.md) / **Set Quality Settings Anisotropic Filtering**

## Description

Changes whether textures seen at steep angles use anisotropic filtering

## Parameters

| Name | Description |
| :--- | :---------- |
| Anisotropic Filtering | Disable turns it off, Enable uses each texture's settings and Force Enable applies it to every texture |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Quality Settings Anisotropic Filtering")]
    [Category("Settings/Quality Settings/Anisotropic Filtering")]
    [Description("Changes whether textures seen at steep angles use anisotropic filtering")]

    [Image(typeof(IconCog), ColorTheme.Type.TextLight, typeof(BadgeSettings))]
    [Keywords("Graphics", "Quality", "Options", "Performance", "Texture", "Filtering")]

    [Parameter("Anisotropic Filtering", "Disable turns it off, Enable uses each texture's settings and Force Enable applies it to every texture")]

    [Serializable]
    public class InstructionQualitySettingsSetAnisotropicFiltering : Instruction
    {
        [SerializeField] private AnisotropicFiltering m_AnisotropicFiltering = AnisotropicFiltering.Enable;

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Quality Settings");
            string member = TextUtils.ThemeAsKeyword("Anisotropic Filtering");
            return $"{className} {member} = {this.m_AnisotropicFiltering}";
        }

        protected override Awaitable Run(Args args)
        {
            QualitySettings.anisotropicFiltering = this.m_AnisotropicFiltering;
            return Done;
        }
    }
}
```

