---
tags:
    - "Display, Resolution, Window, Monitor"
---

# Set Screen Autorotate To Portrait Upside Down

[Screen](index.md) / **Set Screen Autorotate To Portrait Upside Down**

## Description

Sets the Autorotate To Portrait Upside Down static property of the Screen class

## Parameters

| Name | Description |
| :--- | :---------- |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Screen Autorotate To Portrait Upside Down")]
    [Category("Screen/Autorotate To Portrait Upside Down")]
    [Description("Sets the Autorotate To Portrait Upside Down static property of the Screen class")]

    [Image(typeof(IconScreen), ColorTheme.Type.TextLight)]
    [Keywords("Display, Resolution, Window, Monitor")]

    [Parameter("Value")]

    [Serializable]
    public class GenInstructionBool_Screen_SetAutorotateToPortraitUpsideDown : Instruction
    {
        [SerializeField] private GetBool m_Value = new GetBool();

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Screen");
            string member = TextUtils.ThemeAsKeyword("Autorotate To Portrait Upside Down");
            return $"{className} {member} = {this.m_Value}";
        }

        protected override Awaitable Run(Args args)
        {
            Screen.autorotateToPortraitUpsideDown = (bool) this.m_Value.Get(args);

            return Done;
        }
    }
}
```

