# Load Scene

[Scenes](index.md) / **Load Scene**

## Description

Loads a scene

## Parameters

| Name | Description |
| :--- | :---------- |
| Scene | The scene to load |
| Mode | Specifies whether or not to load the scene additively |
| Relocates | A collection of game objects that are moved after loading the scene |

## Code

```cs
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Load Scene")]
    [Image(typeof(IconUnity), ColorTheme.Type.TextLight)]
    
    [Description("Loads a scene")]
    [Category("Scenes/Load Scene")]
    
    [Parameter("Scene", "The scene to load")]
    [Parameter("Mode", "Specifies whether or not to load the scene additively")]
    [Parameter("Relocates", "A collection of game objects that are moved after loading the scene")]
    
    [NestOuterList(nameof(m_Relocates))]
    
    [Serializable]
    public class InstructionCoreSceneLoad : Instruction
    {
        [SerializeField] private GetScene m_Scene = new GetScene();
        [SerializeField] private LoadSceneMode m_Mode = LoadSceneMode.Single;
        
        [SerializeField] private RoomRelocates m_Relocates = new RoomRelocates();

        protected override string GetTitle(GameObject source)
        {
            return this.m_Mode switch
            {
                LoadSceneMode.Single => $"Load {TextUtils.ThemeAsKeyword("scene")} {this.m_Scene}",
                LoadSceneMode.Additive =>
                    $"Load {TextUtils.ThemeAsKeyword("additive scene")} {this.m_Scene}",
                _ => throw new ArgumentOutOfRangeException()
            };
        }

        protected override Awaitable Run(Args args)
        {
            int sceneIndex = this.m_Scene.Get(args);
            if (sceneIndex >= 0)
            {
                _ = RoomManager.Load(sceneIndex, this.m_Mode, this.m_Relocates);    
            }
            
            return Done;
        }
    }
}
```

